VecRestoreArray4d#
Restores a vector after VecGetArray4d() has been called.
Synopsis#
#include "petscvec.h"
PetscErrorCode VecRestoreArray4d(Vec x, PetscInt m, PetscInt n, PetscInt p, PetscInt q, PetscInt mstart, PetscInt nstart, PetscInt pstart, PetscInt qstart, PetscScalar ****a[])
Logically Collective
Input Parameters#
x - the vector
m - first dimension of four dimensional array
n - second dimension of the four dimensional array
p - third dimension of the four dimensional array
q - fourth dimension of the four dimensional array
mstart - first index you will use in first coordinate direction (often 0)
nstart - first index in the second coordinate direction (often 0)
pstart - first index in the third coordinate direction (often 0)
qstart - first index in the fourth coordinate direction (often 0)
a - location of pointer to array obtained from VecGetArray4d()
Notes#
For regular PETSc vectors this routine does not involve any copies. For
any special vectors that do not store local vector data in a contiguous
array, this routine will copy the data back into the underlying
vector data structure from the array obtained with VecGetArray().
This routine actually zeros out the a pointer.
See Also#
Vectors and Parallel Data, Vec, VecGetArray(), VecRestoreArray(), VecRestoreArrays(), VecPlaceArray(),
VecGetArray2d(), VecGetArray3d(), VecRestoreArray3d(), DMDAVecGetArray(), DMDAVecRestoreArray()
VecGetArray1d(), VecRestoreArray1d(), VecGetArray4d()
Level#
developer
Location#
src/vec/vec/interface/rvector.c
Index of all Vec routines
Table of Contents for all manual pages
Index of all manual pages